Stacktrace points to creature combat callback after despawn. Anyone shipping a null guard earlier in the pipeline?
Crash in combat when target despawns mid-hit
Started by RookGuard - 8/13/2026, 12:19:03 PM - 6 replies
Thanks for posting this - matching client/server protocol builds fixed it for us.
We hit the same issue after a module update.
Can you paste the exact engine commit hash?
Try a clean OTC profile before changing server code.
Thanks for posting this - matching client/server protocol builds fixed it for us.
We hit the same issue after a module update.