Original top-down fantasy atlas representing the Open Tibia knowledge base

Open Tibia field manual

Tibia Knowledge Base

Mechanics you can calculate. Creature data you can trace. Server differences you can verify.

Published
9,768 references
Taxonomy
7 core pillars
Reference
Dual-source profiles

Encyclopedic structure

One atlas, seven connected systems

Each exact value names the engine, data, or official profile it describes.

6 published

Mechanics & Systems

Damage order, armor, defense, resistance, critical hits, protection zones, skulls, frags, and PvP state.

  • Combat pipeline
  • Armor and defense
  • Elemental protection
  • Critical hits
  • Protection zones
  • PvP aggression
3 published

Core Progression

Level experience, skill curves, magic-level requirements, stamina, rates, training, and server pacing.

  • Experience curve
  • Level stages
  • Weapon skills
  • Magic level
  • Stamina
  • Training rates
1 published

Spells & Combat

Instant spells, runes, targeting, mana and soul costs, cooldown groups, formulas, conditions, and PvP behavior.

  • Instant spells
  • Runes
  • Cooldown groups
  • Targeting
  • Damage formulas
  • Conditions
2 published

Bestiary & Monsters

Versioned creature profiles with complete stats, behavior, attacks, elements, loot, and tactical planning.

  • Statistics
  • AI behavior
  • Attack cycles
  • Resistances
  • Complete loot
  • Hunt planning
2 published

Equipment & Items

Item attributes, equipment slots, loadout math, acquisition, rarity, upgrade systems, and economy context.

  • Weapons
  • Shields
  • Armor sets
  • Rings and amulets
  • Upgrade paths
  • Acquisition
1 published

Quests & Secrets

A verification standard for access missions, required items, routes, bosses, shortcuts, rewards, and hidden states.

  • Prerequisites
  • Access routes
  • Storage states
  • Boss mechanics
  • Rewards
  • Shortcuts
1 published

Server Rulesets

Evidence profiles that separate official behavior, engine defaults, owner settings, observations, and historical states.

  • Source hierarchy
  • Verification status
  • Engine profiles
  • Live testing
  • Change control
  • Corrections

Core learning path

Understand the engine in order

Begin with the hit pipeline, then move from mitigation into long-term progression.

  1. 01

    Mechanics

    Combat Damage Pipeline

    11 minute field guide
  2. 02

    Mechanics

    Armor and Defense Formulas

    12 minute field guide
  3. 03

    Mechanics

    Elemental Resistance and Vulnerability

    10 minute field guide
  4. 04

    Progression

    Experience and Level Progression

    12 minute field guide
  5. 05

    Progression

    Skills and Magic-Level Progression

    14 minute field guide
  6. 06

    Progression

    Stamina System

    10 minute field guide

Published field manual

Browse the knowledge base

16 source-profiled articles

Mechanics11 min

Combat Damage Pipeline

A source-level walkthrough of how an Open Tibia hit moves from eligibility and base damage through defense, armor, resistance, PvP reduction, critical damage, and final health loss.

TFS 1.6 targeted-combat referenceRead guide
Mechanics12 min

Armor and Defense Formulas

Exact TFS 1.6 reference formulas for total armor, shield defense, fight-mode factors, random block ranges, equipment slots, and practical mitigation comparisons.

TFS 1.6 player blocking referenceRead guide
Mechanics10 min

Elemental Resistance and Vulnerability

How physical, fire, earth, energy, ice, holy, death, life drain, mana drain, and field modifiers are represented and applied in a TFS 1.6 ruleset.

TFS 1.6 player and monster resistance referenceRead guide
Mechanics9 min

Critical Hit Chance and Damage

Exact targeted critical-hit eligibility, chance, bonus damage, expected-value math, PvP ordering, rounding, and Open Tibia verification steps.

TFS 1.6 targeted direct-damage referenceRead guide
Mechanics9 min

Protection Zones, Temples, and Teleports

A practical guide to protection-zone tiles, combat locks, temple return points, teleport destinations, logout behavior, and common Open Tibia map mistakes.

Official concepts with TFS 1.6 configuration referenceRead guide
Mechanics11 min

Skulls, Frags, and PvP Aggression

A ruleset-aware explanation of aggression marks, unjustified kills, frag decay, red and black skull thresholds, PvP world types, and protection-zone locks.

Official concepts with stock TFS 1.6 defaultsRead guide
Progression12 min

Experience and Level Progression

The exact cubic level curve used by TFS 1.6, experience-to-next-level math, stage multipliers, stamina order, progress percentages, and rate-audit examples.

TFS 1.6 level curve with configurable stagesRead guide
Progression14 min

Skills and Magic-Level Progression

Source-level skill-try and mana-spent curves, vocation multipliers, target-level formulas, training behavior, rate settings, and controlled verification methods.

TFS 1.6 vocation progression referenceRead guide
Progression10 min

Stamina System

The 42-hour stamina clock, premium bonus band, ordinary and reduced experience bands, offline regeneration, loot implications, and server-specific audit checklist.

Official rules and TFS 1.6 reference scriptsRead guide
Bestiary13 min

Dragon

A complete TFS 1.6 reference profile for Dragon: health, experience, behavior, attacks, healing, resistances, immunities, full loot table, and practical hunt planning.

TFS 1.6 monster data referenceRead guide
Bestiary16 min

Demon

A complete TFS 1.6 Demon profile with health, experience, attacks, healing, haste, summon behavior, resistances, immunities, full loot, and encounter planning.

TFS 1.6 monster data referenceRead guide
Rulesets11 min

Open Tibia Ruleset Verification

A repeatable evidence standard for separating official behavior, engine defaults, data-pack values, owner claims, live observations, and community reports on Open Tibia servers.

Cross-server verification standardRead guide
Equipment9 min

Magic Plate Armor

A source-backed Magic Plate Armor profile covering item ID, armor, weight, slot, reference acquisition, mitigation value, economy role, and Open Tibia overrides.

TFS 1.6 item and Demon-loot referenceRead guide
Equipment13 min

Equipment Progression and Loadout Design

A complete framework for building weapon, shield, helmet, armor, legs, boots, ring, and amulet progression around encounter math instead of item rarity alone.

Cross-server equipment analysis frameworkRead guide
Combat15 min

Spell and Rune Combat System

How instant spells and runes declare words, level, magic level, mana, soul, cooldowns, aggression, targeting, range, damage formulas, charges, and protection-zone behavior.

TFS 1.6 spell registry and execution modelRead guide
Quests12 min

Quest Access, Walkthroughs, and Safety

A production standard for step-by-step quest guides: access gates, storage states, required items, route safety, boss mechanics, rewards, repeatability, shortcuts, and server overrides.

Cross-server quest verification standardRead guide

Evidence standard

Exact does not mean universal

Official rules, engine defaults, data-pack values, owner settings, and live behavior are separate evidence layers. Every article identifies its profile, review date, source scope, and the places a private server can diverge.

How verification works