Mechanics & Systems
Damage order, armor, defense, resistance, critical hits, protection zones, skulls, frags, and PvP state.
- Combat pipeline
- Armor and defense
- Elemental protection
- Critical hits
- Protection zones
- PvP aggression

Open Tibia field manual
Mechanics you can calculate. Creature data you can trace. Server differences you can verify.
Encyclopedic structure
Each exact value names the engine, data, or official profile it describes.
Damage order, armor, defense, resistance, critical hits, protection zones, skulls, frags, and PvP state.
Level experience, skill curves, magic-level requirements, stamina, rates, training, and server pacing.
Instant spells, runes, targeting, mana and soul costs, cooldown groups, formulas, conditions, and PvP behavior.
Versioned creature profiles with complete stats, behavior, attacks, elements, loot, and tactical planning.
Item attributes, equipment slots, loadout math, acquisition, rarity, upgrade systems, and economy context.
A verification standard for access missions, required items, routes, bosses, shortcuts, rewards, and hidden states.
Evidence profiles that separate official behavior, engine defaults, owner settings, observations, and historical states.
Complete source inventory
Distinct URLs, metadata, relationships, and primary-source references.
Identifiers, XML attributes, equipment values, variants, and reverse-indexed monster loot sources.
32,030 item identifiers traced02 / Monsters1,404Health, experience, attacks, behavior, defenses, elements, immunities, summons, and complete loot.
10,722 loot relationships traced03 / Spells209Words, vocations, level and magic-level gates, mana, soul, cooldowns, targeting, and script signals.
Player-facing registry entries onlyCore learning path
Begin with the hit pipeline, then move from mitigation into long-term progression.
Mechanics
Mechanics
Mechanics
Progression
Progression
Progression
Published field manual
16 source-profiled articles
A source-level walkthrough of how an Open Tibia hit moves from eligibility and base damage through defense, armor, resistance, PvP reduction, critical damage, and final health loss.
Exact TFS 1.6 reference formulas for total armor, shield defense, fight-mode factors, random block ranges, equipment slots, and practical mitigation comparisons.
How physical, fire, earth, energy, ice, holy, death, life drain, mana drain, and field modifiers are represented and applied in a TFS 1.6 ruleset.
Exact targeted critical-hit eligibility, chance, bonus damage, expected-value math, PvP ordering, rounding, and Open Tibia verification steps.
A practical guide to protection-zone tiles, combat locks, temple return points, teleport destinations, logout behavior, and common Open Tibia map mistakes.
A ruleset-aware explanation of aggression marks, unjustified kills, frag decay, red and black skull thresholds, PvP world types, and protection-zone locks.
The exact cubic level curve used by TFS 1.6, experience-to-next-level math, stage multipliers, stamina order, progress percentages, and rate-audit examples.
Source-level skill-try and mana-spent curves, vocation multipliers, target-level formulas, training behavior, rate settings, and controlled verification methods.
The 42-hour stamina clock, premium bonus band, ordinary and reduced experience bands, offline regeneration, loot implications, and server-specific audit checklist.
A complete TFS 1.6 reference profile for Dragon: health, experience, behavior, attacks, healing, resistances, immunities, full loot table, and practical hunt planning.
A complete TFS 1.6 Demon profile with health, experience, attacks, healing, haste, summon behavior, resistances, immunities, full loot, and encounter planning.
A repeatable evidence standard for separating official behavior, engine defaults, data-pack values, owner claims, live observations, and community reports on Open Tibia servers.
A source-backed Magic Plate Armor profile covering item ID, armor, weight, slot, reference acquisition, mitigation value, economy role, and Open Tibia overrides.
A complete framework for building weapon, shield, helmet, armor, legs, boots, ring, and amulet progression around encounter math instead of item rarity alone.
How instant spells and runes declare words, level, magic level, mana, soul, cooldowns, aggression, targeting, range, damage formulas, charges, and protection-zone behavior.
A production standard for step-by-step quest guides: access gates, storage states, required items, route safety, boss mechanics, rewards, repeatability, shortcuts, and server overrides.
Evidence standard
Official rules, engine defaults, data-pack values, owner settings, and live behavior are separate evidence layers. Every article identifies its profile, review date, source scope, and the places a private server can diverge.
How verification works