Forum/C++ Patches/How we fixed PZ lock clarity (#8822)

How we fixed PZ lock clarity (#8822)

Started by QuestBroker - 8/21/2026, 12:13:39 AM - 8 replies

We hit a reproducible crash after 6-8 hours uptime. Client target: 12.x/13.x OTC builds with our custom modules disabled for the repro. Map size is roughly mid-scale with custom hunting zones east of the desert. What would you change about the economy numbers?
Try indexing the player storage lookups; it helped our spawn scripts.
We documented a similar path in our ops notes last month.
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.
Agree on the VirusTotal rule for binaries. Hash + VT link or it does not ship.
If you share the stacktrace (redact IPs), I can compare with our build.
Good call separating AAC auth from game auth cookies.
I would pin a status endpoint and keep Cloudflare off the game port.

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