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How we fixed bestiary points economy (#2022)

Started by QuestBroker - 9/6/2026, 4:12:09 PM - 4 replies

We hit a reproducible crash after 6-8 hours uptime. We keep configs in git and treat live changes as a hotfix branch. Client target: 12.x/13.x OTC builds with our custom modules disabled for the repro. What would you change about the economy numbers?
Try indexing the player storage lookups; it helped our spawn scripts.
We documented a similar path in our ops notes last month.
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.

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