Saving every 5 minutes caused hitch under 800 players. Moved to dirty-flag saves for combat-active players only.
GlobalEvent save interval vs player experience
Started by GuildHall - 8/14/2026, 12:19:03 AM - 4 replies
Mid-rate retention is mostly trust + content cadence for us.
Public ban appeals matter more than people admit.
Avoid hidden pay walls on core progression.
Mid-rate retention is mostly trust + content cadence for us.