Forum/Maps/Best practice for spawn density on desert (#3183)

Best practice for spawn density on desert (#3183)

Started by GuildBanker - 7/23/2026, 3:12:17 AM - 7 replies

Looking for a second pair of eyes before we tag a release. We logged query times over 200ms on market browse during peak hour. Scripts are Lua-only so far; no C++ patches in this branch. Any safer pattern for rolling this out without wiping houses? --- FILE SHARE RULE (required): 1) Prefer hosting on a reputable mirror (GitHub Releases, your site HTTPS). 2) Every download link MUST include a VirusTotal analysis URL for that exact file hash. 3) Paste: file name, version, SHA-256, VirusTotal link, supported client/engine, license. 4) Archives without a VirusTotal link will be removed. Example VT link format: https://www.virustotal.com/gui/file/<sha256> Synthetic example package: ots-community-tool-3183.zip SHA-256: 6f74732d73796e7468657469632d66696c652d333138322d6f70656e54696269 VirusTotal: https://www.virustotal.com/gui/file/6f74732d73796e7468657469632d66696c652d333138322d6f70656e54696269 Note: demo hash for seed content only — replace with your real release hash before publishing.
I would pin a status endpoint and keep Cloudflare off the game port. Also: please keep the VirusTotal link next to the mirror. Example: https://www.virustotal.com/gui/file/6f74732d73796e7468657469632d66696c652d333138322d6f70656e54696269
Consider feature-flagging it for premium only during the first week.
For Windows hosts, mark the service recovery options or it will not auto-restart.
Try indexing the player storage lookups; it helped our spawn scripts.
We documented a similar path in our ops notes last month.
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.

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