Forum/Revscripts/How we fixed wheel of destiny stubs (#682)

How we fixed wheel of destiny stubs (#682)

Started by TempleGuard - 8/13/2026, 12:11:57 PM - 6 replies

We hit a reproducible crash after 6-8 hours uptime. Map size is roughly mid-scale with custom hunting zones east of the desert. We keep configs in git and treat live changes as a hotfix branch. What would you change about the economy numbers?
Try indexing the player storage lookups; it helped our spawn scripts.
We documented a similar path in our ops notes last month.
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.
Agree on the VirusTotal rule for binaries. Hash + VT link or it does not ship.
If you share the stacktrace (redact IPs), I can compare with our build.

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