Forum/Server Gala/Economy design: bestiary points economy (#255)

Economy design: bestiary points economy (#255)

Started by DepotClerk - 7/25/2026, 7:11:57 PM - 7 replies

Collecting practical notes so new server owners avoid the same traps. We logged query times over 200ms on market browse during peak hour. Scripts are Lua-only so far; no C++ patches in this branch. Would you accept this as a draft tutorial under Learn Track?
We documented a similar path in our ops notes last month.
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.
Agree on the VirusTotal rule for binaries. Hash + VT link or it does not ship.
If you share the stacktrace (redact IPs), I can compare with our build.
Good call separating AAC auth from game auth cookies.
I would pin a status endpoint and keep Cloudflare off the game port.

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