Forum/Technology/Showcase: canary vs TFS tradeoffs (#4407)

Showcase: canary vs TFS tradeoffs (#4407)

Started by CrystalServerOps - 7/26/2026, 7:12:25 PM - 7 replies

We hit a reproducible crash after 6-8 hours uptime. We logged query times over 200ms on market browse during peak hour. Scripts are Lua-only so far; no C++ patches in this branch. What would you change about the economy numbers?
If you share the stacktrace (redact IPs), I can compare with our build.
Good call separating AAC auth from game auth cookies.
I would pin a status endpoint and keep Cloudflare off the game port.
Consider feature-flagging it for premium only during the first week.
For Windows hosts, mark the service recovery options or it will not auto-restart.
Try indexing the player storage lookups; it helped our spawn scripts.
We documented a similar path in our ops notes last month.

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