Forum/The Forgotten Server Development/Discussion: decluttering combat pipeline

Discussion: decluttering combat pipeline

Started by DepotSorter - 8/16/2026, 12:19:03 AM - 5 replies

Design discussion: reducing branches in combat for readability without killing performance.
Mid-rate retention is mostly trust + content cadence for us.
Public ban appeals matter more than people admit.
Avoid hidden pay walls on core progression.
Mid-rate retention is mostly trust + content cadence for us.
Public ban appeals matter more than people admit.