Forum/Mapping/Performance tip: spawn density on desert (#3369)

Performance tip: spawn density on desert (#3369)

Started by LootLedger - 7/5/2026, 5:12:17 PM - 7 replies

This is an original write-up for OpenTibiaServers — not copied from elsewhere. We logged query times over 200ms on market browse during peak hour. Scripts are Lua-only so far; no C++ patches in this branch. Is there a cleaner way to validate datapack XML before boot?
For Windows hosts, mark the service recovery options or it will not auto-restart.
Try indexing the player storage lookups; it helped our spawn scripts.
We documented a similar path in our ops notes last month.
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.
Agree on the VirusTotal rule for binaries. Hash + VT link or it does not ship.
If you share the stacktrace (redact IPs), I can compare with our build.

Post a reply

Posting as Member