Forum/Programming & Scripting/Quest design for prey analog design (#2338)

Quest design for prey analog design (#2338)

Started by LibertyBayPilot - 9/2/2026, 4:12:09 AM - 6 replies

Looking for a second pair of eyes before we tag a release. Map size is roughly mid-scale with custom hunting zones east of the desert. We keep configs in git and treat live changes as a hotfix branch. Any safer pattern for rolling this out without wiping houses?
Map looks promising. Hunting loop needs clearer signage near the temple.
Thanks — we saw the same spike when market history grew past 500k rows.
Agree on the VirusTotal rule for binaries. Hash + VT link or it does not ship.
If you share the stacktrace (redact IPs), I can compare with our build.
Good call separating AAC auth from game auth cookies.
I would pin a status endpoint and keep Cloudflare off the game port.

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