At a glance
Quick facts
- Classification
- Usable and transforming items
- Identifiers
- 3 across 3 XML definitions
- Item ID reference
- 24331, 24332, 31553
- Defined attributes
- 4
- TFS loot sources
- 0
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Assassin doll in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Assassin doll, the second story begins with 3 identifiers beginning with 24331, 3 source definitions, and Decay To, Description, Duration, and Weight.
Assassin doll is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.
No indexed monster definition names Assassin doll as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.
Assassin doll identity and identifiers
Assassin doll appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 24331 | an | Weight: 25.04 oz (2504 source units); Description: Only the real killers can touch me! |
| 24332 | an | Decay To: 24331; Duration: 3; Weight: 25.04 oz (2504 source units); Description: Only the real killers can touch me! |
| 31553 | an | No XML attributes on this variant |
Attributes and mechanical meaning
Assassin doll is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Decay To | 24331 | Defined on 1 source entries |
| Description | Only the real killers can touch me! | Defined on 2 source entries |
| Duration | 3 | Defined on 1 source entries |
| Weight | 25.04 oz (2504 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Assassin doll as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
Progression, use, and comparison
Evaluate Assassin doll against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Assassin doll into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Assassin doll behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
