Equipment & Itemssource backed6 minute read

Bow of mayhem

Bow of mayhem is documented as weapons across 7 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
7 across 6 XML definitions
Item ID reference
25885, 25895, 25906, 25915, 26251, 26253-26254
Defined attributes
7
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Bow of mayhem in the hands of a player

Bow of mayhem may occupy a single square in a backpack, but its source identity is wider: 7 identifiers beginning with 25885, 6 XML definitions, and 7 declared attribute families.

Bow of mayhem carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

No indexed monster definition names Bow of mayhem as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Bow of mayhem identity and identifiers

Bow of mayhem appears in the pinned item registry under 7 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bow of mayhem source variants
Item ID or rangeArticleVariant attributes
25885aWeight: 55.00 oz (5500 source units); Slot Type: two-handed; Weapon Type: distance; Ammo Type: arrow; Range: 6; Hit Chance: 6; Attack: 6
25895aNo XML attributes on this variant
25906aNo XML attributes on this variant
25915aNo XML attributes on this variant
26251aNo XML attributes on this variant
26253-26254aNo XML attributes on this variant

Attributes and mechanical meaning

Bow of mayhem is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bow of mayhem normalized attributes
AttributeSource valueCoverage
Ammo TypearrowDefined on 1 source entries
Attack6Defined on 1 source entries
Hit Chance6Defined on 1 source entries
Range6Defined on 1 source entries
Slot Typetwo-handedDefined on 1 source entries
Weapon TypedistanceDefined on 1 source entries
Weight55.00 oz (5500 source units)Defined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Bow of mayhem as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Bow of mayhem against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bow of mayhem into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bow of mayhem behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

bow of mayhemTFS 1.6Weapons