Equipment & Itemssource backed6 minute read

Burning heart

Burning heart is documented as usable and transforming items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Usable and transforming items
Identifiers
1 across 1 XML definitions
Item ID reference
2353
Defined attributes
4
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Burning heart in the hands of a player

The useful question about Burning heart is not merely "what is its ID?" The registry answers with item ID 2353, then adds Decay To, Description, Duration, and Weight and a usable and transforming items role that still depends on the deployed ruleset.

Burning heart is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.

Mahrdis is the clearest configured acquisition lead for Burning heart in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Burning heart identity and identifiers

Burning heart appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Burning heart source variants
Item ID or rangeArticleVariant attributes
2353aDescription: It is still beating with unholy life. It seems to be rotting rapidly.; Weight: 4.00 oz (400 source units); Decay To: No; Duration: 86400

Attributes and mechanical meaning

Burning heart is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Burning heart normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entry
DescriptionIt is still beating with unholy life. It seems to be rotting rapidly.Defined on 1 source entry
Duration86400Defined on 1 source entry
Weight4.00 oz (400 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Burning heart is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Burning heart monster loot references
MonsterBase chanceMaximum countSource units
Mahrdis100.00%1100000/100,000

Progression, use, and comparison

Evaluate Burning heart against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Burning heart into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Burning heart behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

burning heartTFS 1.6Usable and transforming items