At a glance
Quick facts
- Classification
- Containers
- Identifiers
- 9 across 8 XML definitions
- Item ID reference
- 1740, 1747, 1748, 1749, 8587, 32089, 32091-32092, 39636
- Defined attributes
- 4
- TFS loot sources
- 0
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Chest in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Chest, the second story begins with 9 identifiers beginning with 1740, 8 source definitions, and Container Size, Destroy To, Rotate To, and Weight.
Chest is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.
No indexed monster definition names Chest as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.
Chest identity and identifiers
Chest appears in the pinned item registry under 9 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 1740 | a | Weight: 120.00 oz (12000 source units); Rotate To: 1748; Container Size: 15; Destroy To: 2251 |
| 1747 | a | Weight: 120.00 oz (12000 source units); Rotate To: 1749; Container Size: 15; Destroy To: 2251 |
| 1748 | a | Weight: 120.00 oz (12000 source units); Rotate To: 1747; Container Size: 15; Destroy To: 2251 |
| 1749 | a | Weight: 120.00 oz (12000 source units); Rotate To: 1740; Container Size: 15; Destroy To: 2251 |
| 8587 | a | Container Size: 8 |
| 32089 | a | No XML attributes on this variant |
| 32091-32092 | a | No XML attributes on this variant |
| 39636 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Chest is classified here as containers from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Container Size | 15 | 8 | Defined on 5 source entries |
| Destroy To | 2251 | Defined on 4 source entries |
| Rotate To | 1748 | 1749 | 1747 | 1740 | Defined on 4 source entries |
| Weight | 120.00 oz (12000 source units) | Defined on 4 source entries |
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Chest as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
Progression, use, and comparison
Evaluate Chest against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Chest into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Chest behavior.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
