Equipment & Itemssource backed6 minute read

Club of the fury

Club of the fury is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
10302
Defined attributes
5
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Club of the fury in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Club of the fury, the second story begins with item ID 10302, 1 source definition, and Attack, Defense, Description, Weapon Type, and Weight.

Club of the fury carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

No indexed monster definition names Club of the fury as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Club of the fury identity and identifiers

Club of the fury appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Club of the fury source variants
Item ID or rangeArticleVariant attributes
10302aDescription: It's ready to unleash a fury's wrath on its enemies.; Weight: 5.00 oz (500 source units); Defense: 8; Attack: 16; Weapon Type: club

Attributes and mechanical meaning

Club of the fury is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Club of the fury normalized attributes
AttributeSource valueCoverage
Attack16Defined on 1 source entry
Defense8Defined on 1 source entry
DescriptionIt's ready to unleash a fury's wrath on its enemies.Defined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight5.00 oz (500 source units)Defined on 1 source entry

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Club of the fury as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Club of the fury against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Club of the fury into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Club of the fury behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

club of the furyTFS 1.6Weapons