At a glance
Quick facts
- Classification
- Shields
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 2530, 27186
- Defined attributes
- 3
- TFS loot sources
- 3
- Official loot mentions
- 1
- Source profile
- TFS 1.6
Copper shield in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Copper shield, the second story begins with 2 identifiers beginning with 2530, 2 source definitions, and Defense, Weapon Type, and Weight.
Copper shield invites a simple defense comparison, but the useful question is situational: what is held in the other hand, which combat formula is active, and what offensive or utility option is surrendered for protection?
Rottie The Rotworm is the clearest configured acquisition lead for Copper shield in this profile, with a base roll of 15.79% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Copper shield identity and identifiers
Copper shield appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2530 | a | Weight: 63.00 oz (6300 source units); Defense: 19; Weapon Type: shield |
| 27186 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Copper shield is classified here as shields from its name and declared XML attributes. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Defense | 19 | Defined on 1 source entries |
| Weapon Type | shield | Defined on 1 source entries |
| Weight | 63.00 oz (6300 source units) | Defined on 1 source entries |
Acquisition and recorded loot sources
Copper shield is referenced by 3 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Rottie The Rotworm | 15.79% | 1 | 15789/100,000 |
| Dwarf | 10.10% | 1 | 10098/100,000 |
| Orc Warrior | 0.506% | 1 | 506/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Dwarf | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Copper shield against alternatives in the same shields class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Copper shield into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Copper shield behavior.
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