Equipment & Itemssource backed6 minute read

Dead deer

Dead deer is documented as containers across 8 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Containers
Identifiers
8 across 8 XML definitions
Item ID reference
2835, 2836, 2837, 3095, 3096, 3097, 3098, 5970
Defined attributes
6
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Dead deer in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Dead deer, the second story begins with 8 identifiers beginning with 2835, 8 source definitions, and Container Size, Corpse Type, Decay To, Duration, and Fluid Source.

Dead deer is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.

No indexed monster definition names Dead deer as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Dead deer identity and identifiers

Dead deer appears in the pinned item registry under 8 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dead deer source variants
Item ID or rangeArticleVariant attributes
2835aWeight: 680.00 oz (68000 source units); Container Size: 5; Decay To: 2836; Duration: 900; Corpse Type: blood
2836aWeight: 680.00 oz (68000 source units); Container Size: 5; Decay To: 2837; Duration: 600; Corpse Type: blood
2837aWeight: 50.00 oz (5000 source units); Container Size: 5; Decay To: 2838; Duration: 600; Corpse Type: blood
3095aWeight: 250.00 oz (25000 source units); Container Size: 5; Decay To: 3096; Duration: 600; Corpse Type: blood; Fluid Source: blood
3096aWeight: 240.00 oz (24000 source units); Container Size: 5; Decay To: 3097; Duration: 600
3097aWeight: 210.00 oz (21000 source units); Container Size: 5; Decay To: 3098; Duration: 600
3098aWeight: 210.00 oz (21000 source units); Decay To: No; Duration: 600
5970aContainer Size: 5; Decay To: 3095; Duration: 10; Corpse Type: blood; Fluid Source: blood

Attributes and mechanical meaning

Dead deer is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dead deer normalized attributes
AttributeSource valueCoverage
Container Size5Defined on 7 source entries
Corpse TypebloodDefined on 5 source entries
Decay To2836 | 2837 | 2838 | 3096 | 3097 | 3098 | No | 3095Defined on 8 source entries
Duration900 | 600 | 10Defined on 8 source entries
Fluid SourcebloodDefined on 2 source entries
Weight680.00 oz (68000 source units) | 50.00 oz (5000 source units) | 250.00 oz (25000 source units) | 240.00 oz (24000 source units) | 210.00 oz (21000 source units)Defined on 7 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Dead deer as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Dead deer against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dead deer into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dead deer behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dead deerTFS 1.6Containers