At a glance
Quick facts
- Classification
- Containers
- Identifiers
- 15 across 15 XML definitions
- Item ID reference
- 2844, 2845, 2846, 2847, 2881, 2882, 2883, 2884
- Defined attributes
- 5
- TFS loot sources
- 0
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Dead dragon in the hands of a player
The useful question about Dead dragon is not merely "what is its ID?" The registry answers with 15 identifiers beginning with 2844, then adds Container Size, Corpse Type, Decay To, Duration, and Fluid Source and a containers role that still depends on the deployed ruleset.
Dead dragon is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.
No indexed monster definition names Dead dragon as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.
Dead dragon identity and identifiers
Dead dragon appears in the pinned item registry under 15 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2844 | a | Container Size: 52; Decay To: 3104; Duration: 900 |
| 2845 | a | Container Size: 52; Corpse Type: blood |
| 2846 | a | Container Size: 24; Corpse Type: undead |
| 2847 | a | No XML attributes on this variant |
| 2881 | a | Container Size: 28; Decay To: 2882; Duration: 900; Corpse Type: blood; Fluid Source: blood |
| 2882 | a | Container Size: 52; Decay To: 2883; Duration: 600; Corpse Type: blood |
| 2883 | a | Decay To: No; Duration: 600; Corpse Type: blood |
| 2884 | a | No XML attributes on this variant |
| 3104 | a | Container Size: 52; Decay To: 3105; Duration: 600; Corpse Type: blood; Fluid Source: blood |
| 3105 | a | Container Size: 52; Decay To: 3106; Duration: 600; Corpse Type: blood |
| 3106 | a | Container Size: 52; Decay To: 3107; Duration: 600; Corpse Type: blood |
| 3107 | a | Decay To: No; Duration: 600 |
| 5973 | a | Container Size: 52; Decay To: 3104; Duration: 10; Corpse Type: blood; Fluid Source: blood |
| 5984 | a | Container Size: 52; Decay To: 2881; Duration: 10; Corpse Type: blood; Fluid Source: blood |
| 40563 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Dead dragon is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Container Size | 52 | 24 | 28 | Defined on 10 source entries |
| Corpse Type | blood | undead | Defined on 10 source entries |
| Decay To | 3104 | 2882 | 2883 | No | 3105 | 3106 | 3107 | 2881 | Defined on 10 source entries |
| Duration | 900 | 600 | 10 | Defined on 10 source entries |
| Fluid Source | blood | Defined on 4 source entries |
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Dead dragon as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
Progression, use, and comparison
Evaluate Dead dragon against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Dead dragon into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dead dragon behavior.
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Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
