Equipment & Itemssource backed6 minute read

Dead fury

Dead fury is documented as containers across 4 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Containers
Identifiers
4 across 4 XML definitions
Item ID reference
20399, 20400, 20401, 20402
Defined attributes
5
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Dead fury in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Dead fury, the second story begins with 4 identifiers beginning with 20399, 4 source definitions, and Container Size, Corpse Type, Decay To, Duration, and Fluid Source.

Dead fury is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.

No indexed monster definition names Dead fury as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Dead fury identity and identifiers

Dead fury appears in the pinned item registry under 4 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dead fury source variants
Item ID or rangeArticleVariant attributes
20399aContainer Size: 20; Decay To: 20400; Duration: 10; Corpse Type: blood; Fluid Source: blood
20400aContainer Size: 20; Decay To: 20401; Duration: 300; Corpse Type: blood; Fluid Source: blood
20401aContainer Size: 20; Decay To: 20402; Duration: 300; Corpse Type: blood; Fluid Source: blood
20402aDecay To: No; Duration: 300; Corpse Type: blood

Attributes and mechanical meaning

Dead fury is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dead fury normalized attributes
AttributeSource valueCoverage
Container Size20Defined on 3 source entries
Corpse TypebloodDefined on 4 source entries
Decay To20400 | 20401 | 20402 | NoDefined on 4 source entries
Duration10 | 300Defined on 4 source entries
Fluid SourcebloodDefined on 3 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Dead fury as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Dead fury against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dead fury into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dead fury behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dead furyTFS 1.6Containers