At a glance
Quick facts
- Classification
- Containers
- Identifiers
- 21 across 21 XML definitions
- Item ID reference
- 2830, 2831, 2832, 2833, 2866, 2867, 2868, 2871
- Defined attributes
- 6
- TFS loot sources
- 0
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Dead minotaur in the hands of a player
Dead minotaur may occupy a single square in a backpack, but its source identity is wider: 21 identifiers beginning with 2830, 21 XML definitions, and 6 declared attribute families.
Dead minotaur is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.
No indexed monster definition names Dead minotaur as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.
Dead minotaur identity and identifiers
Dead minotaur appears in the pinned item registry under 21 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2830 | a | Weight: 1300.00 oz (130000 source units); Container Size: 30; Decay To: 2831; Duration: 900; Corpse Type: blood |
| 2831 | a | Weight: 1050.00 oz (105000 source units); Container Size: 30; Decay To: 2832; Duration: 900; Corpse Type: blood |
| 2832 | a | Weight: 850.00 oz (85000 source units); Container Size: 30; Decay To: 2833; Duration: 900; Corpse Type: blood |
| 2833 | a | Weight: 600.00 oz (60000 source units); Decay To: 2834; Duration: 900; Corpse Type: blood |
| 2866 | a | Weight: 1400.00 oz (140000 source units); Container Size: 30; Decay To: 2867; Duration: 300; Corpse Type: blood; Fluid Source: blood |
| 2867 | a | Weight: 1100.00 oz (110000 source units); Container Size: 30; Decay To: 2868; Duration: 300; Corpse Type: blood |
| 2868 | a | Weight: 675.20 oz (67520 source units); Container Size: 30; Decay To: No; Duration: 900 |
| 2871 | a | Weight: 1400.00 oz (140000 source units); Container Size: 30; Decay To: 2872; Duration: 300; Corpse Type: blood; Fluid Source: blood |
| 2872 | a | Weight: 1100.00 oz (110000 source units); Container Size: 30; Decay To: 2873; Duration: 300; Corpse Type: blood |
| 2873 | a | Weight: 675.20 oz (67520 source units); Container Size: 30; Decay To: No; Duration: 900 |
| 2876 | a | Weight: 1500.00 oz (150000 source units); Container Size: 30; Decay To: 2877; Duration: 300; Corpse Type: blood; Fluid Source: blood |
| 2877 | a | Weight: 1100.00 oz (110000 source units); Container Size: 30; Decay To: 2873; Duration: 300; Corpse Type: blood |
| 3090 | a | Weight: 1300.00 oz (130000 source units); Container Size: 30; Decay To: 3091; Duration: 300; Corpse Type: blood; Fluid Source: blood |
| 3091 | a | Weight: 1050.00 oz (105000 source units); Container Size: 30; Decay To: 3092; Duration: 300 |
| 3092 | a | Weight: 850.00 oz (85000 source units); Container Size: 30; Decay To: 3093; Duration: 300 |
| 3093 | a | Weight: 850.00 oz (85000 source units); Decay To: 3094; Duration: 300 |
| 3094 | a | Weight: 850.00 oz (85000 source units); Decay To: No; Duration: 300 |
| 5969 | a | Container Size: 30; Decay To: 3090; Duration: 10; Corpse Type: blood; Fluid Source: blood |
| 5981 | a | Container Size: 30; Decay To: 2866; Duration: 10; Corpse Type: blood; Fluid Source: blood |
| 5982 | a | Container Size: 30; Decay To: 2871; Duration: 10; Corpse Type: blood; Fluid Source: blood |
| 5983 | a | Container Size: 30; Decay To: 2876; Duration: 10; Corpse Type: blood; Fluid Source: blood |
Attributes and mechanical meaning
Dead minotaur is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Container Size | 30 | Defined on 18 source entries |
| Corpse Type | blood | Defined on 15 source entries |
| Decay To | 2831 | 2832 | 2833 | 2834 | 2867 | 2868 | No | 2872 | 2873 | 2877 | 3091 | 3092 | 3093 | 3094 | 3090 | 2866 | 2871 | 2876 | Defined on 21 source entries |
| Duration | 900 | 300 | 10 | Defined on 21 source entries |
| Fluid Source | blood | Defined on 8 source entries |
| Weight | 1300.00 oz (130000 source units) | 1050.00 oz (105000 source units) | 850.00 oz (85000 source units) | 600.00 oz (60000 source units) | 1400.00 oz (140000 source units) | 1100.00 oz (110000 source units) | 675.20 oz (67520 source units) | 1500.00 oz (150000 source units) | Defined on 17 source entries |
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Dead minotaur as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
Progression, use, and comparison
Evaluate Dead minotaur against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Dead minotaur into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dead minotaur behavior.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
