Equipment & Itemssource backed6 minute read

Dead scarab

Dead scarab is documented as containers across 8 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Containers
Identifiers
8 across 8 XML definitions
Item ID reference
3004, 3005, 3006, 3013, 3014, 3015, 6021, 6024
Defined attributes
6
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Dead scarab in the hands of a player

An item name is only the surface. Beneath Dead scarab sit 8 identifiers beginning with 3004, a containers classification, and 6 declared attribute families: Container Size, Corpse Type, Decay To, Duration, and Fluid Source.

Dead scarab is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.

No indexed monster definition names Dead scarab as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Dead scarab identity and identifiers

Dead scarab appears in the pinned item registry under 8 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Dead scarab source variants
Item ID or rangeArticleVariant attributes
3004aContainer Size: 16; Decay To: 3005; Duration: 900; Corpse Type: venom; Fluid Source: slime
3005aContainer Size: 16; Decay To: 3006; Duration: 600; Corpse Type: venom
3006aDecay To: No; Duration: 600; Corpse Type: venom
3013aWeight: 20.00 oz (2000 source units); Container Size: 32; Decay To: 3014; Duration: 900; Corpse Type: venom; Fluid Source: slime
3014aWeight: 20.00 oz (2000 source units); Decay To: 3015; Duration: 600; Corpse Type: venom
3015aWeight: 20.00 oz (2000 source units); Decay To: No; Duration: 600; Corpse Type: venom
6021aContainer Size: 16; Decay To: 3004; Duration: 10; Corpse Type: venom; Fluid Source: slime
6024aContainer Size: 20; Decay To: 3013; Duration: 10; Corpse Type: venom; Fluid Source: slime

Attributes and mechanical meaning

Dead scarab is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Dead scarab normalized attributes
AttributeSource valueCoverage
Container Size16 | 32 | 20Defined on 5 source entries
Corpse TypevenomDefined on 8 source entries
Decay To3005 | 3006 | No | 3014 | 3015 | 3004 | 3013Defined on 8 source entries
Duration900 | 600 | 10Defined on 8 source entries
Fluid SourceslimeDefined on 4 source entries
Weight20.00 oz (2000 source units)Defined on 3 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Dead scarab as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Dead scarab against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Dead scarab into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dead scarab behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

dead scarabTFS 1.6Containers