At a glance
Quick facts
- Classification
- Containers
- Identifiers
- 9 across 9 XML definitions
- Item ID reference
- 2817, 2818, 2819, 3077, 3078, 3079, 23840, 23843
- Defined attributes
- 6
- TFS loot sources
- 1
- Official loot mentions
- 1
- Source profile
- TFS 1.6
Dead snake in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Dead snake, the second story begins with 9 identifiers beginning with 2817, 9 source definitions, and Container Size, Corpse Type, Decay To, Duration, and Fluid Source.
Dead snake is more than empty space when a server gives containers weight, capacity, nesting rules, depot behavior, or scripted purpose. Those details shape every supply run even though they rarely appear in the item name.
Lizard Snakecharmer is the clearest configured acquisition lead for Dead snake in this profile, with a base roll of 45.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Dead snake identity and identifiers
Dead snake appears in the pinned item registry under 9 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2817 | a | Weight: 12.00 oz (1200 source units); Decay To: 2818; Duration: 600; Corpse Type: blood |
| 2818 | a | Weight: 8.40 oz (840 source units); Decay To: 2819; Duration: 600; Corpse Type: blood |
| 2819 | a | Weight: 6.20 oz (620 source units); Decay To: No; Duration: 600; Corpse Type: blood |
| 3077 | a | Weight: 12.00 oz (1200 source units); Decay To: 3078; Duration: 600 |
| 3078 | a | Weight: 8.00 oz (800 source units); Decay To: 3079; Duration: 600 |
| 3079 | a | Weight: 5.00 oz (500 source units); Decay To: No; Duration: 600 |
| 23840 | a | Container Size: Yes; Decay To: 23843; Duration: 10; Corpse Type: blood; Fluid Source: blood |
| 23843 | a | Container Size: Yes; Decay To: 23844; Duration: 600; Corpse Type: blood; Fluid Source: blood |
| 23845 | a | Decay To: No; Duration: 300; Corpse Type: blood |
Attributes and mechanical meaning
Dead snake is classified here as containers from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Container Size | Yes | Defined on 2 source entries |
| Corpse Type | blood | Defined on 6 source entries |
| Decay To | 2818 | 2819 | No | 3078 | 3079 | 23843 | 23844 | Defined on 9 source entries |
| Duration | 600 | 10 | 300 | Defined on 9 source entries |
| Fluid Source | blood | Defined on 2 source entries |
| Weight | 12.00 oz (1200 source units) | 8.40 oz (840 source units) | 6.20 oz (620 source units) | 8.00 oz (800 source units) | 5.00 oz (500 source units) | Defined on 6 source entries |
Acquisition and recorded loot sources
Dead snake is referenced by 1 configured TFS monster loot entry and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Lizard Snakecharmer | 45.00% | 1 | 45000/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Lizard Snakecharmer | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Dead snake against alternatives in the same containers class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Dead snake into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Dead snake behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
