Equipment & Itemssource backed6 minute read

Earth

Earth is documented as map and world objects across 165 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
165 across 24 XML definitions
Item ID reference
101, 3264-3265, 5711-5726, 7975-7976, 7987-8004, 8005-8008, 8015, 8017
Defined attributes
0
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Earth in the hands of a player

Earth may occupy a single square in a backpack, but its source identity is wider: 165 identifiers beginning with 101, 24 XML definitions, and 0 declared attribute families.

Earth belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Earth as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Earth identity and identifiers

Earth appears in the pinned item registry under 165 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Earth source variants
Item ID or rangeArticleVariant attributes
101Not specifiedNo XML attributes on this variant
3264-3265Not specifiedNo XML attributes on this variant
5711-5726Not specifiedNo XML attributes on this variant
7975-7976Not specifiedNo XML attributes on this variant
7987-8004Not specifiedNo XML attributes on this variant
8005-8008Not specifiedNo XML attributes on this variant
8015Not specifiedNo XML attributes on this variant
8017Not specifiedNo XML attributes on this variant
8048-8057Not specifiedNo XML attributes on this variant
8117-8133Not specifiedNo XML attributes on this variant
8135-8138Not specifiedNo XML attributes on this variant
8168-8169Not specifiedNo XML attributes on this variant
8362-8364Not specifiedNo XML attributes on this variant
8366-8367Not specifiedNo XML attributes on this variant
8369Not specifiedNo XML attributes on this variant
8371Not specifiedNo XML attributes on this variant
8460-8471Not specifiedNo XML attributes on this variant
8913-8917Not specifiedNo XML attributes on this variant
9026-9042Not specifiedNo XML attributes on this variant
9792-9799Not specifiedNo XML attributes on this variant
10164Not specifiedNo XML attributes on this variant
11490-11491Not specifiedNo XML attributes on this variant
21315-21348Not specifiedNo XML attributes on this variant
28411Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Earth is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Earth as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Earth against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Earth into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Earth behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

earthTFS 1.6Map and world objects