Equipment & Itemssource backed6 minute read

Energy field

Energy field is documented as usable and transforming items across 5 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Usable and transforming items
Identifiers
5 across 5 XML definitions
Item ID reference
1491, 1495, 1504, 10547, 34036
Defined attributes
4
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Energy field in the hands of a player

An item name is only the surface. Beneath Energy field sit 5 identifiers beginning with 1491, a usable and transforming items classification, and 4 declared attribute families: Decay To, Duration, Field, and Type.

Energy field is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.

No indexed monster definition names Energy field as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Energy field identity and identifiers

Energy field appears in the pinned item registry under 5 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Energy field source variants
Item ID or rangeArticleVariant attributes
1491anType: magicfield; Decay To: No; Duration: 120; Field: energy
1495anType: magicfield; Field: energy
1504anType: magicfield; Decay To: No; Duration: 120; Field: energy
10547anNo XML attributes on this variant
34036anNo XML attributes on this variant

Attributes and mechanical meaning

Energy field is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Energy field normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 2 source entries
Duration120Defined on 2 source entries
FieldenergyDefined on 3 source entries
TypemagicfieldDefined on 3 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Energy field as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Energy field against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Energy field into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Energy field behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

energy fieldTFS 1.6Usable and transforming items