Equipment & Itemssource backed6 minute read

Flowing water

Flowing water is documented as map and world objects across 19 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
19 across 4 XML definitions
Item ID reference
21811-21812, 21825-21826, 22346-22359, 22471
Defined attributes
1
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Flowing water in the hands of a player

The useful question about Flowing water is not merely "what is its ID?" The registry answers with 19 identifiers beginning with 21811-21812, then adds Description and a map and world objects role that still depends on the deployed ruleset.

Flowing water belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Flowing water as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Flowing water identity and identifiers

Flowing water appears in the pinned item registry under 19 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Flowing water source variants
Item ID or rangeArticleVariant attributes
21811-21812Not specifiedNo XML attributes on this variant
21825-21826Not specifiedDescription: You see the silvery movement of fish.
22346-22359Not specifiedNo XML attributes on this variant
22471Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Flowing water is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Flowing water normalized attributes
AttributeSource valueCoverage
DescriptionYou see the silvery movement of fish.Defined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Flowing water as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Flowing water against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Flowing water into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Flowing water behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

flowing waterTFS 1.6Map and world objects