Equipment & Itemssource backed8 minute read

Gate of expertise

Gate of expertise is documented as map and world objects across 98 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
98 across 98 XML definitions
Item ID reference
1227, 1228, 1229, 1230, 1245, 1246, 1247, 1248
Defined attributes
3
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Gate of expertise in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Gate of expertise, the second story begins with 98 identifiers beginning with 1227, 98 source definitions, and Blockprojectile, Leveldoor, and Type.

Gate of expertise belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Gate of expertise as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Gate of expertise identity and identifiers

Gate of expertise appears in the pinned item registry under 98 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Gate of expertise source variants
Item ID or rangeArticleVariant attributes
1227aType: door; Leveldoor: 1000; Blockprojectile: Yes
1228aType: door
1229aType: door; Leveldoor: 1000; Blockprojectile: Yes
1230aType: door
1245aType: door; Leveldoor: 1000; Blockprojectile: Yes
1246aType: door
1247aType: door; Leveldoor: 1000; Blockprojectile: Yes
1248aType: door
1259aType: door; Leveldoor: 1000; Blockprojectile: Yes
1260aType: door
1261aType: door; Leveldoor: 1000; Blockprojectile: Yes
1262aType: door
3540aType: door; Leveldoor: 1000; Blockprojectile: Yes
3541aType: door
3549aType: door; Leveldoor: 1000; Blockprojectile: Yes
3550aType: door
5103aType: door; Leveldoor: 1000; Blockprojectile: Yes
5104aType: door
5112aType: door; Leveldoor: 1000; Blockprojectile: Yes
5113aType: door
5121aType: door; Leveldoor: 1000; Blockprojectile: Yes
5122aType: door
5130aType: door; Leveldoor: 1000; Blockprojectile: Yes
5131aType: door
5292aType: door; Leveldoor: 1000; Blockprojectile: Yes
5293aType: door
5294aType: door; Leveldoor: 1000; Blockprojectile: Yes
5295aType: door
6206aType: door; Leveldoor: 1000; Blockprojectile: Yes
6207aType: door
6208aType: door; Leveldoor: 1000; Blockprojectile: Yes
6209aType: door
6263aType: door; Leveldoor: 1000; Blockprojectile: Yes
6264aType: door
6265aType: door; Leveldoor: 1000; Blockprojectile: Yes
6266aType: door
6896aType: door; Leveldoor: 1000; Blockprojectile: Yes
6897aType: door
6905aType: door; Leveldoor: 1000; Blockprojectile: Yes
6906aType: door
7038aType: door; Leveldoor: 1000; Blockprojectile: Yes
7039aType: door
7047aType: door; Leveldoor: 1000; Blockprojectile: Yes
7048aType: door
8555aType: door; Leveldoor: 1000; Blockprojectile: Yes
8556aType: door
8557aType: door; Leveldoor: 1000; Blockprojectile: Yes
8558aType: door
9179aType: door; Leveldoor: 1000; Blockprojectile: Yes
9180aType: door
9181aType: door; Leveldoor: 1000; Blockprojectile: Yes
9182aType: door
9281aType: door; Leveldoor: 1000; Blockprojectile: Yes
9282aType: door
9283aType: door; Leveldoor: 1000; Blockprojectile: Yes
9284aType: door
10282aType: door; Leveldoor: 1000; Blockprojectile: Yes
10283aType: door
10284aType: door; Leveldoor: 1000; Blockprojectile: Yes
10285aType: door
10473aType: door; Leveldoor: 1000; Blockprojectile: Yes
10474aType: door
10482aType: door; Leveldoor: 1000; Blockprojectile: Yes
10483aType: door
10780aType: door; Leveldoor: 1000; Blockprojectile: Yes
10781aType: door
10789aType: door; Leveldoor: 1000; Blockprojectile: Yes
10790aType: door
12095aLeveldoor: 1000; Type: door; Blockprojectile: Yes
12096aType: door
12102aLeveldoor: 1000; Type: door; Blockprojectile: Yes
12103aType: door
12193aLeveldoor: 1000; Type: door; Blockprojectile: Yes
12194aType: door
12202aLeveldoor: 1000; Type: door; Blockprojectile: Yes
12203aType: door
14636aType: door; Leveldoor: 1000; Blockprojectile: Yes
14637aType: door
19845aType: door; Leveldoor: 1000; Blockprojectile: Yes
19846aType: door
19854aType: door; Leveldoor: 1000; Blockprojectile: Yes
19855aType: door
19985aType: door; Leveldoor: 1000; Blockprojectile: Yes
19986aType: door
19994aType: door; Leveldoor: 1000; Blockprojectile: Yes
19995aType: door
20278aType: door; Leveldoor: 1000; Blockprojectile: Yes
20279aType: door
20287aType: door; Leveldoor: 1000; Blockprojectile: Yes
20288aType: door
22819aType: door; Leveldoor: 1000; Blockprojectile: Yes
22820aType: door
22828aType: door; Leveldoor: 1000; Blockprojectile: Yes
22829aType: door
25286aType: door; Leveldoor: 1000; Blockprojectile: Yes
25287aType: door
25293aType: door; Leveldoor: 1000; Blockprojectile: Yes
25294aType: door

Attributes and mechanical meaning

Gate of expertise is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Gate of expertise normalized attributes
AttributeSource valueCoverage
BlockprojectileYesDefined on 49 source entries
Leveldoor1000Defined on 49 source entries
TypedoorDefined on 98 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Gate of expertise as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Gate of expertise against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Gate of expertise into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Gate of expertise behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

gate of expertiseTFS 1.6Map and world objects