Equipment & Itemssource backed6 minute read

Grass

Grass is documented as map and world objects across 209 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
209 across 33 XML definitions
Item ID reference
106, 293, 4526-4553, 4784-4795, 6216-6219, 7653, 7656-7664, 7709-7710
Defined attributes
2
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Grass in the hands of a player

The useful question about Grass is not merely "what is its ID?" The registry answers with 209 identifiers beginning with 106, then adds Description and Floorchange and a map and world objects role that still depends on the deployed ruleset.

Grass belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Grass as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Grass identity and identifiers

Grass appears in the pinned item registry under 209 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Grass source variants
Item ID or rangeArticleVariant attributes
106Not specifiedNo XML attributes on this variant
293Not specifiedFloorchange: down
4526-4553Not specifiedNo XML attributes on this variant
4784-4795Not specifiedNo XML attributes on this variant
6216-6219Not specifiedNo XML attributes on this variant
7653Not specifiedNo XML attributes on this variant
7656-7664Not specifiedNo XML attributes on this variant
7709-7710Not specifiedNo XML attributes on this variant
8140-8159Not specifiedNo XML attributes on this variant
8166-8167Not specifiedNo XML attributes on this variant
8257Not specifiedNo XML attributes on this variant
8360Not specifiedNo XML attributes on this variant
8380-8385Not specifiedNo XML attributes on this variant
8591Not specifiedNo XML attributes on this variant
9043-9058Not specifiedNo XML attributes on this variant
12706-12712Not specifiedNo XML attributes on this variant
12714-12717Not specifiedNo XML attributes on this variant
12727-12733Not specifiedNo XML attributes on this variant
12735-12737Not specifiedNo XML attributes on this variant
19145Not specifiedNo XML attributes on this variant
20770Not specifiedNo XML attributes on this variant
24304Not specifiedNo XML attributes on this variant
24623Not specifiedDescription: There is a hole in the ceiling.
25004-25010Not specifiedNo XML attributes on this variant
25536Not specifiedNo XML attributes on this variant
27261-27273Not specifiedNo XML attributes on this variant
27495Not specifiedNo XML attributes on this variant
31608Not specifiedNo XML attributes on this variant
31620-31631Not specifiedNo XML attributes on this variant
33883-33889Not specifiedNo XML attributes on this variant
33891-33894Not specifiedNo XML attributes on this variant
35007-35037Not specifiedNo XML attributes on this variant
39675-39676Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Grass is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Grass normalized attributes
AttributeSource valueCoverage
DescriptionThere is a hole in the ceiling.Defined on 1 source entries
FloorchangedownDefined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Grass as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Grass against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Grass into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Grass behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

grassTFS 1.6Map and world objects