Equipment & Itemssource backed6 minute read

Hammer of prophecy

Hammer of prophecy is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7450
Defined attributes
5
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Hammer of prophecy in the hands of a player

An item name is only the surface. Beneath Hammer of prophecy sit item ID 7450, a weapons classification, and 5 declared attribute families: Attack, Defense, Slot Type, Weapon Type, and Weight.

Hammer of prophecy carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

No indexed monster definition names Hammer of prophecy as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Hammer of prophecy identity and identifiers

Hammer of prophecy appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Hammer of prophecy source variants
Item ID or rangeArticleVariant attributes
7450aWeight: 110.00 oz (11000 source units); Defense: 35; Attack: 52; Weapon Type: club; Slot Type: two-handed

Attributes and mechanical meaning

Hammer of prophecy is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Hammer of prophecy normalized attributes
AttributeSource valueCoverage
Attack52Defined on 1 source entry
Defense35Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight110.00 oz (11000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Hammer of prophecy as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Hammer of prophecy against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Hammer of prophecy into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Hammer of prophecy behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

hammer of prophecyTFS 1.6Weapons