Equipment & Itemssource backed6 minute read

Hand axe

Hand axe is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2380
Defined attributes
4
TFS loot sources
2
Official loot mentions
0
Source profile
TFS 1.6

Hand axe in the hands of a player

The useful question about Hand axe is not merely "what is its ID?" The registry answers with item ID 2380, then adds Attack, Defense, Weapon Type, and Weight and a weapons role that still depends on the deployed ruleset.

Hand axe carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Troll is the clearest configured acquisition lead for Hand axe in this profile, with a base roll of 19.69% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Hand axe identity and identifiers

Hand axe appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Hand axe source variants
Item ID or rangeArticleVariant attributes
2380aWeight: 18.00 oz (1800 source units); Defense: 5; Attack: 10; Weapon Type: axe

Attributes and mechanical meaning

Hand axe is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Hand axe normalized attributes
AttributeSource valueCoverage
Attack10Defined on 1 source entry
Defense5Defined on 1 source entry
Weapon TypeaxeDefined on 1 source entry
Weight18.00 oz (1800 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Hand axe is referenced by 2 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Hand axe monster loot references
MonsterBase chanceMaximum countSource units
Troll19.69%119690/100,000
Island Troll17.70%117701/100,000

Progression, use, and comparison

Evaluate Hand axe against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Hand axe into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Hand axe behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

hand axeTFS 1.6Weapons