Equipment & Itemssource backed6 minute read

Hole

Hole is documented as map and world objects across 37 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
37 across 29 XML definitions
Item ID reference
383, 392, 469, 470, 475-476, 479-480, 482, 484
Defined attributes
4
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Hole in the hands of a player

Hole may occupy a single square in a backpack, but its source identity is wider: 37 identifiers beginning with 383, 29 XML definitions, and 4 declared attribute families.

Hole belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Hole as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Hole identity and identifiers

Hole appears in the pinned item registry under 37 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Hole source variants
Item ID or rangeArticleVariant attributes
383aFloorchange: down
392aDecay To: 354; Duration: 300; Floorchange: down
469aFloorchange: down; Decay To: 468; Duration: 60
470aFloorchange: down
475-476aFloorchange: down
479-480aFloorchange: down
482aFloorchange: down; Decay To: 481; Duration: 300
484aFloorchange: down; Decay To: 483; Duration: 300
485aFloorchange: down
489aFloorchange: down; Decay To: 9059; Duration: 30
5731aFloorchange: down
8249-8252aDescription: It seems too narrow to crawl trough.; Floorchange: down
8254-8255aDescription: It seems too narrow to crawl trough.; Floorchange: down
8585aFloorchange: down; Decay To: 8579; Duration: 600
13190aFloorchange: down
13671-13672aNo XML attributes on this variant
13869aNo XML attributes on this variant
14461aFloorchange: down
19519aFloorchange: down
20977-20978aFloorchange: down
21536aFloorchange: down
21552aFloorchange: down; Decay To: 481; Duration: 300
22693aNo XML attributes on this variant
23713aFloorchange: down
23715aFloorchange: down
23751aNo XML attributes on this variant
24627aNo XML attributes on this variant
26020aFloorchange: down
27253aNo XML attributes on this variant

Attributes and mechanical meaning

Hole is classified here as map and world objects from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Hole normalized attributes
AttributeSource valueCoverage
Decay To354 | 468 | 481 | 483 | 9059 | 8579Defined on 7 source entries
DescriptionIt seems too narrow to crawl trough.Defined on 2 source entries
Duration300 | 60 | 30 | 600Defined on 7 source entries
FloorchangedownDefined on 23 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Hole as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Hole against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Hole into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Hole behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

holeTFS 1.6Map and world objects