At a glance
Quick facts
- Classification
- Keys and access objects
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 15422
- Defined attributes
- 2
- TFS loot sources
- 2
- Official loot mentions
- 1
- Source profile
- TFS 1.6
Key to the Drowned Library in the hands of a player
An item name is only the surface. Beneath Key to the Drowned Library sit item ID 15422, a keys and access objects classification, and 2 declared attribute families: Description and Weight.
Key to the Drowned Library is a small object with an unusually large consequence: access. The number in the item registry identifies the object, while door action IDs, map placement, and quest storage determine what it actually opens.
Deepling Master Librarian is the clearest configured acquisition lead for Key to the Drowned Library in this profile, with a base roll of 20.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Key to the Drowned Library identity and identifiers
Key to the Drowned Library appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 15422 | a | Weight: 1.20 oz (120 source units); Description: The strange shape of this key glistens softly in the light. |
Attributes and mechanical meaning
Key to the Drowned Library is classified here as keys and access objects from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Description | The strange shape of this key glistens softly in the light. | Defined on 1 source entry |
| Weight | 1.20 oz (120 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Key to the Drowned Library is referenced by 2 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Deepling Master Librarian | 20.00% | 1 | 20000/100,000 |
| Deepling Spellsinger | 10.00% | 1 | 10000/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Deepling Spellsinger | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Key to the Drowned Library against alternatives in the same keys and access objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Key to the Drowned Library into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Key to the Drowned Library behavior.
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