At a glance
Quick facts
- Classification
- Usable and transforming items
- Identifiers
- 4 across 4 XML definitions
- Item ID reference
- 7552, 7553, 24167, 24168
- Defined attributes
- 3
- TFS loot sources
- 0
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Large seashell in the hands of a player
An item name is only the surface. Beneath Large seashell sit 4 identifiers beginning with 7552, a usable and transforming items classification, and 3 declared attribute families: Decay To, Description, and Duration.
Large seashell is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.
No indexed monster definition names Large seashell as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.
Large seashell identity and identifiers
Large seashell appears in the pinned item registry under 4 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 7552 | a | Description: Maybe there's something inside of it. |
| 7553 | a | Description: It is empty.; Decay To: 7552; Duration: 300 |
| 24167 | a | Description: Maybe there's something inside of it. |
| 24168 | a | Description: It is empty. |
Attributes and mechanical meaning
Large seashell is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Decay To | 7552 | Defined on 1 source entries |
| Description | Maybe there's something inside of it. | It is empty. | Defined on 4 source entries |
| Duration | 300 | Defined on 1 source entries |
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Large seashell as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
Progression, use, and comparison
Evaluate Large seashell against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Large seashell into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Large seashell behavior.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
