Equipment & Itemssource backed6 minute read

Lava

Lava is documented as map and world objects across 86 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
86 across 24 XML definitions
Item ID reference
26, 598-601, 1509, 4808-4819, 5828-5839, 9883, 15503-15514, 15544
Defined attributes
3
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Lava in the hands of a player

Lava may occupy a single square in a backpack, but its source identity is wider: 86 identifiers beginning with 26, 24 XML definitions, and 3 declared attribute families.

Lava belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Lava as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Lava identity and identifiers

Lava appears in the pinned item registry under 86 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Lava source variants
Item ID or rangeArticleVariant attributes
26Not specifiedNo XML attributes on this variant
598-601Not specifiedType: trashholder; Effect: fire; Allowpickupable: Yes
1509Not specifiedType: trashholder; Effect: fire
4808-4819Not specifiedNo XML attributes on this variant
5828-5839Not specifiedNo XML attributes on this variant
9883Not specifiedType: trashholder; Effect: fire
15503-15514Not specifiedNo XML attributes on this variant
15544Not specifiedNo XML attributes on this variant
15553-15554Not specifiedNo XML attributes on this variant
23846-23851Not specifiedNo XML attributes on this variant
23857-23868Not specifiedNo XML attributes on this variant
25331Not specifiedNo XML attributes on this variant
29889Not specifiedNo XML attributes on this variant
29892Not specifiedNo XML attributes on this variant
29895Not specifiedNo XML attributes on this variant
29898Not specifiedNo XML attributes on this variant
29901-29902Not specifiedNo XML attributes on this variant
29905-29906Not specifiedNo XML attributes on this variant
29911-29914Not specifiedNo XML attributes on this variant
30383Not specifiedNo XML attributes on this variant
35958Not specifiedNo XML attributes on this variant
39144-39148Not specifiedNo XML attributes on this variant
39243Not specifiedNo XML attributes on this variant
39245Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Lava is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Lava normalized attributes
AttributeSource valueCoverage
AllowpickupableYesDefined on 1 source entries
EffectfireDefined on 3 source entries
TypetrashholderDefined on 3 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Lava as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Lava against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Lava into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Lava behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

lavaTFS 1.6Map and world objects