Equipment & Itemssource backed6 minute read

Limestone wall

Limestone wall is documented as map and world objects across 19 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
19 across 4 XML definitions
Item ID reference
10177-10187, 10204-10207, 10210-10212, 10435
Defined attributes
0
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Limestone wall in the hands of a player

An item name is only the surface. Beneath Limestone wall sit 19 identifiers beginning with 10177-10187, a map and world objects classification, and 0 declared attribute families: no extra items.xml attributes.

Limestone wall belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

Grynch Clan Goblin is the clearest configured acquisition lead for Limestone wall in this profile, with a base roll of 0.965% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Limestone wall identity and identifiers

Limestone wall appears in the pinned item registry under 19 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Limestone wall source variants
Item ID or rangeArticleVariant attributes
10177-10187aNo XML attributes on this variant
10204-10207aNo XML attributes on this variant
10210-10212aNo XML attributes on this variant
10435aNo XML attributes on this variant

Attributes and mechanical meaning

Limestone wall is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

Limestone wall is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Limestone wall monster loot references
MonsterBase chanceMaximum countSource units
Grynch Clan Goblin0.965%1965/100,000

Progression, use, and comparison

Evaluate Limestone wall against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Limestone wall into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Limestone wall behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

limestone wallTFS 1.6Map and world objects