Equipment & Itemssource backed6 minute read

Marble floor

Marble floor is documented as map and world objects across 12 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
12 across 7 XML definitions
Item ID reference
11942, 11945, 11947, 11953-11958, 23259, 26376, 39201
Defined attributes
1
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Marble floor in the hands of a player

Marble floor may occupy a single square in a backpack, but its source identity is wider: 12 identifiers beginning with 11942, 7 XML definitions, and 1 declared attribute family.

Marble floor belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Marble floor as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Marble floor identity and identifiers

Marble floor appears in the pinned item registry under 12 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Marble floor source variants
Item ID or rangeArticleVariant attributes
11942Not specifiedNo XML attributes on this variant
11945Not specifiedNo XML attributes on this variant
11947Not specifiedNo XML attributes on this variant
11953-11958Not specifiedNo XML attributes on this variant
23259Not specifiedNo XML attributes on this variant
26376Not specifiedForce Serialize: Yes
39201aNo XML attributes on this variant

Attributes and mechanical meaning

Marble floor is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Marble floor normalized attributes
AttributeSource valueCoverage
Force SerializeYesDefined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Marble floor as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Marble floor against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Marble floor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Marble floor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

marble floorTFS 1.6Map and world objects