Equipment & Itemssource backed6 minute read

Mountain

Mountain is documented as map and world objects across 296 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
296 across 22 XML definitions
Item ID reference
873-878, 903-913, 918-919, 4468-4513, 4826-4827, 8260, 13145-13157, 14573-14580
Defined attributes
0
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Mountain in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Mountain, the second story begins with 296 identifiers beginning with 873-878, 22 source definitions, and no extra items.xml attributes.

Mountain belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Mountain as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Mountain identity and identifiers

Mountain appears in the pinned item registry under 296 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Mountain source variants
Item ID or rangeArticleVariant attributes
873-878aNo XML attributes on this variant
903-913aNo XML attributes on this variant
918-919aNo XML attributes on this variant
4468-4513aNo XML attributes on this variant
4826-4827aNo XML attributes on this variant
8260aNo XML attributes on this variant
13145-13157aNo XML attributes on this variant
14573-14580aNo XML attributes on this variant
14899-14902aNo XML attributes on this variant
15079-15112aNo XML attributes on this variant
17899-17932aNo XML attributes on this variant
18949aNo XML attributes on this variant
18951aNo XML attributes on this variant
18955-18957aNo XML attributes on this variant
19073-19143aNo XML attributes on this variant
19146-19148aNo XML attributes on this variant
21079-21112aNo XML attributes on this variant
21197-21199aNo XML attributes on this variant
22723-22724aNo XML attributes on this variant
22738-22743aNo XML attributes on this variant
27459-27461aNo XML attributes on this variant
27470-27477aNo XML attributes on this variant

Attributes and mechanical meaning

Mountain is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Mountain as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Mountain against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Mountain into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Mountain behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

mountainTFS 1.6Map and world objects