At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 15412
- Defined attributes
- 5
- TFS loot sources
- 2
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Ornate legs in the hands of a player
An item name is only the surface. Beneath Ornate legs sit item ID 15412, a armor classification, and 5 declared attribute families: Absorb Percent Physical, Armor, Showattributes, Slot Type, and Weight.
Ornate legs sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Obujos is the clearest configured acquisition lead for Ornate legs in this profile, with a base roll of 14.29% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Ornate legs identity and identifiers
Ornate legs appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 15412 | Not specified | Weight: 77.00 oz (7700 source units); Armor: 8; Slot Type: legs; Absorb Percent Physical: 5; Showattributes: Yes |
Attributes and mechanical meaning
Ornate legs is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Absorb Percent Physical | 5 | Defined on 1 source entry |
| Armor | 8 | Defined on 1 source entry |
| Showattributes | Yes | Defined on 1 source entry |
| Slot Type | legs | Defined on 1 source entry |
| Weight | 77.00 oz (7700 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Ornate legs is referenced by 2 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
Progression, use, and comparison
Evaluate Ornate legs against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Ornate legs into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Ornate legs behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
