Equipment & Itemssource backed6 minute read

Pile of bones

Pile of bones is documented as usable and transforming items across 17 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Usable and transforming items
Identifiers
17 across 11 XML definitions
Item ID reference
2834, 2838, 3089, 3102-3103, 3112, 3116, 3118, 3122-3127
Defined attributes
4
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Pile of bones in the hands of a player

Pile of bones may occupy a single square in a backpack, but its source identity is wider: 17 identifiers beginning with 2834, 11 XML definitions, and 4 declared attribute families.

Pile of bones is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.

No indexed monster definition names Pile of bones as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Pile of bones identity and identifiers

Pile of bones appears in the pinned item registry under 17 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Pile of bones source variants
Item ID or rangeArticleVariant attributes
2834aWeight: 600.00 oz (60000 source units); Decay To: No; Duration: 900; Corpse Type: blood
2838aWeight: 50.00 oz (5000 source units); Decay To: No; Duration: 600; Corpse Type: blood
3089aWeight: 80.00 oz (8000 source units); Decay To: No; Duration: 600; Corpse Type: blood
3102-3103aNo XML attributes on this variant
3112aDecay To: No; Duration: 600
3116aWeight: 602.00 oz (60200 source units)
3118aDecay To: No; Duration: 600; Corpse Type: blood
3122-3127aNo XML attributes on this variant
7929aDecay To: No; Duration: 600; Corpse Type: blood
22735aNo XML attributes on this variant
30146aNo XML attributes on this variant

Attributes and mechanical meaning

Pile of bones is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Pile of bones normalized attributes
AttributeSource valueCoverage
Corpse TypebloodDefined on 5 source entries
Decay ToNoDefined on 6 source entries
Duration900 | 600Defined on 6 source entries
Weight600.00 oz (60000 source units) | 50.00 oz (5000 source units) | 80.00 oz (8000 source units) | 602.00 oz (60200 source units)Defined on 4 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Pile of bones as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Pile of bones against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Pile of bones into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Pile of bones behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

pile of bonesTFS 1.6Usable and transforming items