At a glance
Quick facts
- Classification
- General items
- Identifiers
- 9 across 2 XML definitions
- Item ID reference
- 24966-24973, 27044
- Defined attributes
- 0
- TFS loot sources
- 2
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Rhino hide in the hands of a player
An item name is only the surface. Beneath Rhino hide sit 9 identifiers beginning with 24966-24973, a general items classification, and 0 declared attribute families: no extra items.xml attributes.
Rhino hide belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.
Stone Rhino is the clearest configured acquisition lead for Rhino hide in this profile, with a base roll of 8.69% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Rhino hide identity and identifiers
Rhino hide appears in the pinned item registry under 9 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 24966-24973 | a | No XML attributes on this variant |
| 27044 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Rhino hide is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
Acquisition and recorded loot sources
Rhino hide is referenced by 2 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Stone Rhino | 8.69% | 1 | 8694/100,000 |
| Museum Stone Rhino | 3.45% | 1 | 3448/100,000 |
Progression, use, and comparison
Evaluate Rhino hide against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Rhino hide into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rhino hide behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
