Equipment & Itemssource backed6 minute read

Rod of mayhem

Rod of mayhem is documented as weapons across 7 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
7 across 5 XML definitions
Item ID reference
25888, 25898, 25908, 25918, 26321-26323
Defined attributes
4
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Rod of mayhem in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Rod of mayhem, the second story begins with 7 identifiers beginning with 25888, 5 source definitions, and Range, Shoot Type, Weapon Type, and Weight.

Rod of mayhem carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

No indexed monster definition names Rod of mayhem as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Rod of mayhem identity and identifiers

Rod of mayhem appears in the pinned item registry under 7 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Rod of mayhem source variants
Item ID or rangeArticleVariant attributes
25888aWeight: 35.00 oz (3500 source units); Weapon Type: wand; Shoot Type: ice; Range: 3
25898aNo XML attributes on this variant
25908aNo XML attributes on this variant
25918aNo XML attributes on this variant
26321-26323aNo XML attributes on this variant

Attributes and mechanical meaning

Rod of mayhem is classified here as weapons from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Rod of mayhem normalized attributes
AttributeSource valueCoverage
Range3Defined on 1 source entries
Shoot TypeiceDefined on 1 source entries
Weapon TypewandDefined on 1 source entries
Weight35.00 oz (3500 source units)Defined on 1 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Rod of mayhem as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Rod of mayhem against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Rod of mayhem into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rod of mayhem behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

rod of mayhemTFS 1.6Weapons