Equipment & Itemssource backed6 minute read

Roof

Roof is documented as map and world objects across 394 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
394 across 34 XML definitions
Item ID reference
9092, 9093, 9094, 9095, 9096, 9097, 9098, 9099
Defined attributes
1
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Roof in the hands of a player

Roof may occupy a single square in a backpack, but its source identity is wider: 394 identifiers beginning with 9092, 34 XML definitions, and 1 declared attribute family.

Roof belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Roof as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Roof identity and identifiers

Roof appears in the pinned item registry under 394 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Roof source variants
Item ID or rangeArticleVariant attributes
9092aFloorchange: east
9093aNo XML attributes on this variant
9094aFloorchange: west
9095aNo XML attributes on this variant
9096aFloorchange: north
9097aNo XML attributes on this variant
9098aFloorchange: south
9099aNo XML attributes on this variant
9400-9404aNo XML attributes on this variant
9535-9560aNo XML attributes on this variant
9759-9766aNo XML attributes on this variant
10325-10340aNo XML attributes on this variant
19858-19877aNo XML attributes on this variant
19910-19931aNo XML attributes on this variant
19938-19945aNo XML attributes on this variant
20083-20086aNo XML attributes on this variant
21962-21982aNo XML attributes on this variant
21985-22004aNo XML attributes on this variant
22006-22008aNo XML attributes on this variant
22012-22022aNo XML attributes on this variant
22025aNo XML attributes on this variant
22027-22029aNo XML attributes on this variant
22032-22037aNo XML attributes on this variant
22078aNo XML attributes on this variant
22080-22090aNo XML attributes on this variant
23172-23215aNo XML attributes on this variant
23225-23249aNo XML attributes on this variant
23258aNo XML attributes on this variant
27248-27251aNo XML attributes on this variant
31834-31905aNo XML attributes on this variant
33944-33951aNo XML attributes on this variant
36310-36339aNo XML attributes on this variant
36341aNo XML attributes on this variant
36348-36362aNo XML attributes on this variant

Attributes and mechanical meaning

Roof is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Roof normalized attributes
AttributeSource valueCoverage
Floorchangeeast | west | north | southDefined on 4 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Roof as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Roof against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Roof into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Roof behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

roofTFS 1.6Map and world objects