Equipment & Itemssource backed6 minute read

Rubbish

Rubbish is documented as general items across 17 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
17 across 4 XML definitions
Item ID reference
2223-2224, 2241, 2242-2243, 13762-13773
Defined attributes
1
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Rubbish in the hands of a player

An item name is only the surface. Beneath Rubbish sit 17 identifiers beginning with 2223-2224, a general items classification, and 1 declared attribute family: Weight.

Rubbish belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

No indexed monster definition names Rubbish as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Rubbish identity and identifiers

Rubbish appears in the pinned item registry under 17 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Rubbish source variants
Item ID or rangeArticleVariant attributes
2223-2224Not specifiedWeight: 0.10 oz (10 source units)
2241Not specifiedWeight: 0.50 oz (50 source units)
2242-2243Not specifiedWeight: 0.60 oz (60 source units)
13762-13773Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Rubbish is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Rubbish normalized attributes
AttributeSource valueCoverage
Weight0.10 oz (10 source units) | 0.50 oz (50 source units) | 0.60 oz (60 source units)Defined on 3 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Rubbish as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Rubbish against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Rubbish into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Rubbish behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

rubbishTFS 1.6General items