Equipment & Itemssource backed6 minute read

Seashell book

Seashell book is documented as documents and readable objects across 6 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Documents and readable objects
Identifiers
6 across 6 XML definitions
Item ID reference
15427, 15428, 15429, 15573, 15574, 15575
Defined attributes
3
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Seashell book in the hands of a player

An item name is only the surface. Beneath Seashell book sit 6 identifiers beginning with 15427, a documents and readable objects classification, and 3 declared attribute families: Description, Readable, and Weight.

Seashell book may carry little combat power, yet readable objects often hold the world's quieter memory: instructions, clues, jokes, lore, or a quest state hidden behind an action script.

No indexed monster definition names Seashell book as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Seashell book identity and identifiers

Seashell book appears in the pinned item registry under 6 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Seashell book source variants
Item ID or rangeArticleVariant attributes
15427aReadable: Yes; Weight: 13.00 oz (1300 source units)
15428aReadable: Yes; Weight: 13.00 oz (1300 source units)
15429aReadable: Yes; Weight: 13.00 oz (1300 source units)
15573aWeight: 13.00 oz (1300 source units); Description: I write this trilogy of blackness and death to warn the world of the evil in the depths.
15574aWeight: 13.00 oz (1300 source units); Description: Darkness clutches the creatures of the sea to end all living things. Be watchful of this black void.
15575aWeight: 13.00 oz (1300 source units); Description: And they drove them mad and to the edge of extinction. Extinction of the world that surrounded them.

Attributes and mechanical meaning

Seashell book is classified here as documents and readable objects from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Seashell book normalized attributes
AttributeSource valueCoverage
DescriptionI write this trilogy of blackness and death to warn the world of the evil in the depths. | Darkness clutches the creatures of the sea to end all living things. Be watchful of this black void. | And they drove them mad and to the edge of extinction. Extinction of the world that surrounded them.Defined on 3 source entries
ReadableYesDefined on 3 source entries
Weight13.00 oz (1300 source units)Defined on 6 source entries

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Seashell book as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Seashell book against alternatives in the same documents and readable objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Seashell book into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Seashell book behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

seashell bookTFS 1.6Documents and readable objects