Equipment & Itemssource backed6 minute read

Shimmer sword

Shimmer sword is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
13871
Defined attributes
6
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Shimmer sword in the hands of a player

An item name is only the surface. Beneath Shimmer sword sit item ID 13871, a weapons classification, and 6 declared attribute families: Attack, Decay To, Defense, Duration, and Weapon Type.

Shimmer sword carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

No indexed monster definition names Shimmer sword as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Shimmer sword identity and identifiers

Shimmer sword appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Shimmer sword source variants
Item ID or rangeArticleVariant attributes
13871aWeight: 52.00 oz (5200 source units); Defense: 20; Attack: 42; Weapon Type: sword; Decay To: No; Duration: 604800

Attributes and mechanical meaning

Shimmer sword is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Shimmer sword normalized attributes
AttributeSource valueCoverage
Attack42Defined on 1 source entry
Decay ToNoDefined on 1 source entry
Defense20Defined on 1 source entry
Duration604800Defined on 1 source entry
Weapon TypeswordDefined on 1 source entry
Weight52.00 oz (5200 source units)Defined on 1 source entry

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Shimmer sword as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Shimmer sword against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Shimmer sword into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Shimmer sword behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

shimmer swordTFS 1.6Weapons