At a glance
Quick facts
- Classification
- Documents and readable objects
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 10131
- Defined attributes
- 3
- TFS loot sources
- 0
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Silver trophy of excellence in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Silver trophy of excellence, the second story begins with item ID 10131, 1 source definition, and Max Text Len, Weight, and Writeable.
Silver trophy of excellence may carry little combat power, yet readable objects often hold the world's quieter memory: instructions, clues, jokes, lore, or a quest state hidden behind an action script.
No indexed monster definition names Silver trophy of excellence as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.
Silver trophy of excellence identity and identifiers
Silver trophy of excellence appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 10131 | a | Weight: 13.00 oz (1300 source units); Writeable: Yes; Max Text Len: 128 |
Attributes and mechanical meaning
Silver trophy of excellence is classified here as documents and readable objects from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Max Text Len | 128 | Defined on 1 source entry |
| Weight | 13.00 oz (1300 source units) | Defined on 1 source entry |
| Writeable | Yes | Defined on 1 source entry |
Acquisition and recorded loot sources
No monster XML file in the pinned profile lists Silver trophy of excellence as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.
Progression, use, and comparison
Evaluate Silver trophy of excellence against alternatives in the same documents and readable objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Silver trophy of excellence into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Silver trophy of excellence behavior.
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