Equipment & Itemssource backed6 minute read

Stone pillar

Stone pillar is documented as map and world objects across 25 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Map and world objects
Identifiers
25 across 10 XML definitions
Item ID reference
1514, 3766, 3792, 8538-8540, 9304, 14620, 14647-14652, 18132
Defined attributes
0
TFS loot sources
0
Official loot mentions
0
Source profile
TFS 1.6

Stone pillar in the hands of a player

The useful question about Stone pillar is not merely "what is its ID?" The registry answers with 25 identifiers beginning with 1514, then adds no extra items.xml attributes and a map and world objects role that still depends on the deployed ruleset.

Stone pillar belongs to the scenery and machinery of the world. Placement, tile flags, movement permissions, decay, and scripted interaction give it meaning that a backpack tooltip cannot capture.

No indexed monster definition names Stone pillar as direct corpse loot. The silence is useful because it narrows the next search to quests, NPC trades, map rewards, crafting, events, stores, and action scripts instead of encouraging an invented hunting route.

Stone pillar identity and identifiers

Stone pillar appears in the pinned item registry under 25 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Stone pillar source variants
Item ID or rangeArticleVariant attributes
1514aNo XML attributes on this variant
3766aNo XML attributes on this variant
3792aNo XML attributes on this variant
8538-8540aNo XML attributes on this variant
9304aNo XML attributes on this variant
14620aNo XML attributes on this variant
14647-14652aNo XML attributes on this variant
18132aNo XML attributes on this variant
19469-19474aNo XML attributes on this variant
28306-28309aNo XML attributes on this variant

Attributes and mechanical meaning

Stone pillar is classified here as map and world objects from its name and declared XML attributes. This is primarily a world or map object, so placement, movement, use, and decay behavior depend on map flags and server scripts in addition to this XML entry. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Acquisition and recorded loot sources

No monster XML file in the pinned profile lists Stone pillar as direct loot. That does not establish that the item is unobtainable. It may be awarded by a quest, NPC trade, map placement, reward chest, crafting system, action script, event, store, or custom content module. A server-specific guide should name one of those primary acquisition sources before presenting a method as verified.

Progression, use, and comparison

Evaluate Stone pillar against alternatives in the same map and world objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Stone pillar into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Stone pillar behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

stone pillarTFS 1.6Map and world objects