At a glance
Quick facts
- Classification
- Runes
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 2268
- Defined attributes
- 4
- TFS loot sources
- 2
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Sudden death rune in the hands of a player
An item name is only the surface. Beneath Sudden death rune sit item ID 2268, a runes classification, and 4 declared attribute families: Charges, Rune Spell Name, Type, and Weight.
Sudden death rune turns inventory space into stored magic. Charges, level and magic-level gates, target rules, exhaustion, and the bound spell script determine the real value of each use.
Gravedigger is the clearest configured acquisition lead for Sudden death rune in this profile, with a base roll of 7.30% and a maximum stack of 9. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Sudden death rune identity and identifiers
Sudden death rune appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2268 | a | Type: rune; Rune Spell Name: adori gran mort; Weight: 0.70 oz (70 source units); Charges: 3 |
Attributes and mechanical meaning
Sudden death rune is classified here as runes from its name and declared XML attributes. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Charges | 3 | Defined on 1 source entry |
| Rune Spell Name | adori gran mort | Defined on 1 source entry |
| Type | rune | Defined on 1 source entry |
| Weight | 0.70 oz (70 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Sudden death rune is referenced by 2 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Gravedigger | 7.30% | 9 | 7300/100,000 |
| Hand Of Cursed Fate | 4.38% | 8 | 4381/100,000 |
Progression, use, and comparison
Evaluate Sudden death rune against alternatives in the same runes class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Sudden death rune into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Sudden death rune behavior.
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