Equipment & Itemssource backed6 minute read

Sword hilt

Sword hilt is documented as usable and transforming items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Usable and transforming items
Identifiers
1 across 1 XML definitions
Item ID reference
2350
Defined attributes
4
TFS loot sources
1
Official loot mentions
0
Source profile
TFS 1.6

Sword hilt in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Sword hilt, the second story begins with item ID 2350, 1 source definition, and Decay To, Description, Duration, and Weight.

Sword hilt is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.

Morguthis is the clearest configured acquisition lead for Sword hilt in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Sword hilt identity and identifiers

Sword hilt appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Sword hilt source variants
Item ID or rangeArticleVariant attributes
2350aDescription: It was once part of a formidable two handed weapon. It seems to be rotting rapidly.; Weight: 9.00 oz (900 source units); Decay To: No; Duration: 86400

Attributes and mechanical meaning

Sword hilt is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Sword hilt normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entry
DescriptionIt was once part of a formidable two handed weapon. It seems to be rotting rapidly.Defined on 1 source entry
Duration86400Defined on 1 source entry
Weight9.00 oz (900 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Sword hilt is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Sword hilt monster loot references
MonsterBase chanceMaximum countSource units
Morguthis100.00%1100000/100,000

Progression, use, and comparison

Evaluate Sword hilt against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Sword hilt into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Sword hilt behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

sword hiltTFS 1.6Usable and transforming items