At a glance
Quick facts
- Classification
- Usable and transforming items
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 2350
- Defined attributes
- 4
- TFS loot sources
- 1
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Sword hilt in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Sword hilt, the second story begins with item ID 2350, 1 source definition, and Decay To, Description, Duration, and Weight.
Sword hilt is defined by what happens after the click. Charges, duration, decay targets, movement events, and action scripts can turn the same visible object into a tool, a timer, a reward, or a one-way transformation.
Morguthis is the clearest configured acquisition lead for Sword hilt in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Sword hilt identity and identifiers
Sword hilt appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2350 | a | Description: It was once part of a formidable two handed weapon. It seems to be rotting rapidly.; Weight: 9.00 oz (900 source units); Decay To: No; Duration: 86400 |
Attributes and mechanical meaning
Sword hilt is classified here as usable and transforming items from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Decay To | No | Defined on 1 source entry |
| Description | It was once part of a formidable two handed weapon. It seems to be rotting rapidly. | Defined on 1 source entry |
| Duration | 86400 | Defined on 1 source entry |
| Weight | 9.00 oz (900 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Sword hilt is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Morguthis | 100.00% | 1 | 100000/100,000 |
Progression, use, and comparison
Evaluate Sword hilt against alternatives in the same usable and transforming items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Sword hilt into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Sword hilt behavior.
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